Going into the video
chat, I had several questions pertaining to how Breakout EDU began and ran.
Despite having run through it multiple times, and EDU being in the title, I was
unaware of Breakout’s true purpose, which was to educate. It seemed to be
purely game based, rather than actually for teaching us something.
Once
I started to listen to James talk about Breakout, however, I soon realized how
well designed it was. I had learned without feeling like I had, which is one of
the best ways to actually make a child learn. James emphasized the point of how
he started with something he wanted the participants to learn, and moved on
from there to create puzzles incorporating these ideas.
Coming
away from this talk showed how exactly students in the future need to learn, by
having fun. As of right now, very few educational games are any good. Either
they fail to teach, or they fail to be fun. Consequently, this talk has
inspired me to want to work to make games that are fun to play, and teach you
something worthwhile.
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